It has been 7 years since my last journal.
I haven't been doing nothing. I have worked on so many projects it is silly. A lot of which actually do come reasonably close to finishing. One of which I'll be going over here.
A stealthgame all about taking down night elves. With a certain blood elf who has had a history of doing just that. This game is actually very far along. As in it everything codewise is pretty much done. Most of the animationsystems are there. The gameplay is there. There are even questgivers with cutscenes.
All I really need to do is make levels for it. Which I really dislike doing for some reason. I've gone back and forth between the idea of challenging stealthgame and a more open world sandbox to have fun bondageadventures in.
The stealthsystem isn't going to win awards in its current state, but it has what you'd expect.
Stealth take downs. Dragging their bodies to keeps them out of sight of others. Hiding them in closets, and some mechanics I'm not going to spoil yet. Only difference ofcourse is you don't kill them, you tie them up.
This isn't the most brilliant idea ever since it is a very straight forward line from "did game" to stealthgame, but I still find myself "struggling" between the set levels for a good challange or more happy fun openworldish bondage adventures.
The levels for either of those would be very different. So I suppose I'm looking for some opinions on that. Leveldesign is a skillset on its own and it is one I haven't worked on since all of my other stuff takes place in one room. Not to mention that rebuilding warcrafs assets isn't always as easy and straightforward as you might think.
I'm sure you guys can picture what I'm going for here, so if you have any opinions on the matter feel free to let me know. I also want to make it clear I'm not promising big things or even that it will come out. I suppose I just want to hear some opinions since I work alone on everything so some outside views might be nice for a change.